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dewey-ones:"302 - Social interaction"
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1
Time and space in
video
games
: a cognitive-formalist approach
by
Alvarez Igarzábal, Federico
Published 2019
Transcript
“
...
Video
games
are temporal artifacts: They change with time as players interact with them...
”
Call Number:
GV1469.34.P79
Read Now
2
Violent
video
game
effects on children and adolescents : theory, research, and public policy
by
Anderson, Craig Alan
Published 2007
Oxford University Press
Subjects:
“
...
Video
games
and children...
”
Call Number:
HQ784.V53
Read Now
3
Goals and games : designing your employee's goals like game designers design video games
by
Edery, David
Published 2010
FTPress Delivers
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
HF5549.5.G6
Read Now
4
Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too!
by
Edery, David
Published 2010
FTPress Delivers
Subjects:
“
...
Video
games
industry / Customer services...
”
Call Number:
HF5415.5
Read Now
5
Unreal Engine 4 Shaders and Effects Cookbook : Over 70 Recipes for Mastering Post-Processing Effects and Advanced Shading Techniques
by
Brenlla Ramos, Brais
Published 2019
Packt Publishing, Limited
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
6
Flash MX 2004 games : art to ActionScript
by
Lever, Nik
Published 2004
Focal Press
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.575
Read Now
7
The gamification revolution : how leaders leverage game mechanics to crush the competition
by
Zichermann, Gabe
Published 2013
McGraw-Hill Education
Subjects:
“
...
Video
games
/ Psychological aspects...
”
Call Number:
HF5414
Read Now
8
Training today's people : better employees through gaming
by
Edery, David
Published 2010
Pearson Education Pub. as FTPress Delivers
Subjects:
“
...
Video
games
industry / fast...
”
Call Number:
HF5549.5.T7
Read Now
9
3D math primer for graphics and game development
by
Dunn, Fletcher
Published 2011
A K Peters/CRC Press
Subjects:
“
...
Video
games
/ Programming / fast...
”
Call Number:
T385
Read Now
10
Beginning iOS social games
by
Richter, Kyle
Published 2013
Apress
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.774.I67
Read Now
11
Game programming using Qt 5 beginner's guide : create amazing games with Qt 5, C++, and Qt Quick
by
Strakhov, Pavel
,
Wysota, Witold
,
Haas, Lorenz
Published 2018
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
12
Maya studio projects: Photorealistic characters
by
Palamar, Todd
Published 2011
Wiley
Subjects:
“
...
Video
game
characters / fast...
”
Call Number:
TR897.7
Read Now
13
Maya studio projects : game environments and props
by
McKinley, Michael
Published 2010
Wiley Pub.
Subjects:
“
...
Video
games
/ Programming / fast...
”
Call Number:
TR897.7
Read Now
14
Macromedia Flash MX ActionScript for fun & games
by
Rosenzweig, Gary
Published 2002
Que
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
15
3ds Max modeling for games, Volume II : insider's guide to stylized modeling
by
Gahan, Andrew
Published 2012
Focal Press
Subjects:
“
...
Video
games
/ Design...
”
Call Number:
TR897.7
Read Now
16
AdvancED game design with Flash
by
Van der Spuy, Rex
Published 2010
Friends of ED
Subjects:
“
...
Video
games
/ Programming / fast...
”
Call Number:
TR897.7
Read Now
17
3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling
by
Gahan, Andrew
Published 2009
Focal Press/Elsevier
Subjects:
“
...
Video
games
/ Design...
”
Call Number:
TR897.7
Read Now
18
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film
by
Gahan, Andrew
Published 2010
Focal Press
Subjects:
“
...
Video
games
/ Design...
”
Call Number:
T385
Read Now
19
WebGL : up and running
by
Parisi, Tony
Published 2012
O'Reilly Media
Subjects:
“
...
Video
games
/ Design...
”
Call Number:
QA76.76.A65
Read Now
20
Game on : energize your business with social media games
by
Radoff, Jon
Published 2011
Wiley Pub.
Subjects:
“
...
Video
games
/ Economic aspects...
”
Call Number:
HF5415.1265
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Classification: 302 - Social interaction
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302 - Social interaction
006 - Special computer methods
18
745 - Decorative arts
10
658 - General management
8
330 - Economics
7
500 - Natural sciences & mathematics
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770 - Photography, photographs & computer art
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794 - Indoor games of skill
2
005 - Computer programming, programs & data
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305 - Social groups
1
338 - Production
1
363 - Other social problems & services
1
380 - Commerce, communications & transportation
1
400 - Language
1
510 - Mathematics
1
621 - Applied physics
1
777 - [Unassigned]
1
791 - Public performances
1
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English
45
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O'Reilly
30
Springer eBooks 2005-
5
Oxford Handbook Online
4
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3
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
Pine, B. Joseph
1
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1
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1
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1
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1
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1
Tomsett, Ellie
1
Toren, Suzanne
1
Ulin, Jeff
1
Van der Spuy, Rex
1
Vorderer, Peter
1
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1
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1
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1
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1
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