Maya studio projects game environments and props
"Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Indianapolis, Ind.
Wiley Pub.
2010
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Series: | Sybex serious skills
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | "Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art"--Resource description page |
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Physical Description: | xiii, 273 pages illustrations (chiefly color) |
ISBN: | 9780470609330 9780470609316 0470609311 |