3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Bibliographic Details
Main Author: Dunn, Fletcher
Other Authors: Parberry, Ian
Format: eBook
Language:English
Published: Boca Raton, FL A K Peters/CRC Press 2011
Edition:2nd ed
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher
Physical Description:xxi, 824 pages color illustrations
ISBN:9781439869819
1439869812