3D math primer for graphics and game development
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL
A K Peters/CRC Press
2011
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Edition: | 2nd ed |
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher |
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Physical Description: | xxi, 824 pages color illustrations |
ISBN: | 9781439869819 1439869812 |