Time and space in video games a cognitive-formalist approach
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn fr...
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Format: | eBook |
Language: | English |
Published: |
Bielefeld
Transcript
2019, [2019]©2019
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Series: | Studies of digital media culture
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Online Access: | |
Collection: | JSTOR Open Access Books - Collection details see MPG.ReNa |
Summary: | Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson |
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Item Description: | Originally presented as the author's thesis (doctoral)--University of Cologne |
Physical Description: | 232 pages illustrations |