Game on energize your business with social media games

A never-before published look at the many possibilities of social game development. As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitab...

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Bibliographic Details
Main Author: Radoff, Jon
Other Authors: Kidhardt, Ethan
Format: eBook
Language:English
Published: Indianapolis, Ind. Wiley Pub. 2011
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a Game on  |b energize your business with social media games  |c Jon Radoff ; technical editor, Ethan Kidhardt 
260 |a Indianapolis, Ind.  |b Wiley Pub.  |c 2011 
300 |a xxxix, 390 pages  |b illustrations 
505 0 |a How to play this book -- Games have changed the business playfield -- Developing social media games -- Customers as players -- Fungineering -- Turning work into fun -- Anatomy of a social game -- Understanding social game business models -- Using storytelling to understand your design objectives -- Creating compelling game systems -- Designing game interfaces -- Designing for virtual goods -- Coda 
505 0 |a Includes bibliographical references 
653 |a Social networking / Economic aspects / sears 
653 |a Internet marketing / http://id.loc.gov/authorities/subjects/sh95005028 
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653 |a Jeux sur Internet / Aspect économique 
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520 |a A never-before published look at the many possibilities of social game development. As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment, the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you'll explore how social games can be put to work for any business and examine why they work at all. The first part of the book explains what makes games fun, while the second part reviews the process and details of game design