GPU Pro2 advanced rendering techniques
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book...
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Format: | eBook |
Language: | English |
Published: |
Natick, Mass.
AK Peters/CRC Press
2011
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- 1. Geometry manipulation / Wolfgang Engel, editor
- 2. Rendering / Christopher Oat, editor
- 3. Global illumination effects / Carsten Dachsbacher, editor
- 4. Shadows / Wolfgang Engel, editor
- 5. Handheld devices / Kristof Beets, editor
- 6. 3D engine design / Wessam Bahnassi, editor
- 7. GPGPU / Sebastien St-Laurent, editor
- Includes bibliographical references