GPU pro 5 advanced rendering techniques
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming....
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Format: | eBook |
Language: | English |
Published: |
Boca Raton, Florida
CRC Press
2014
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, ph |
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Physical Description: | xvii, 503 pages |
ISBN: | 9781482208641 1482208636 1482208644 9781306860277 130686027X |