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210123 ||| eng |
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|a 9781439865606
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050 |
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4 |
|a T385
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100 |
1 |
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|a Engel, Wolfgang F.
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245 |
0 |
0 |
|a GPU Pro2
|b advanced rendering techniques
|c edited by Wolfgang Engel
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246 |
3 |
1 |
|a GPU Pro 2
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260 |
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|a Natick, Mass.
|b AK Peters/CRC Press
|c 2011
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300 |
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|a xvii, 480 pages
|b illustrations
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505 |
0 |
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|a 1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor
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505 |
0 |
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|a Includes bibliographical references
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653 |
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|a Graphics processing units / Programming
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653 |
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|a Rendering (Computer graphics) / fast
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653 |
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|a Rendu (Infographie)
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653 |
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|a Rendering (Computer graphics) / http://id.loc.gov/authorities/subjects/sh2008009405
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653 |
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|a computer graphics / aat
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653 |
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|a Real-time data processing / http://id.loc.gov/authorities/subjects/sh85111765
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653 |
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|a Temps réel (Informatique)
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653 |
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|a Computer graphics / fast
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653 |
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|a Real-time data processing / fast
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653 |
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|a Computer graphics
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653 |
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|a COMPUTERS / General / bisacsh
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653 |
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|a Processeurs graphiques / Programmation
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653 |
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|a Infographie
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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015 |
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|a GBB7A9094
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776 |
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|z 9781439865606
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776 |
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|z 9781568817187
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776 |
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|z 1568817185
|
776 |
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|z 1439865604
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781439865606/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 006.6
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520 |
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|a "This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU"--
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