GPU Pro2 advanced rendering techniques

"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book�...

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Bibliographic Details
Main Author: Engel, Wolfgang F.
Format: eBook
Language:English
Published: Natick, Mass. AK Peters/CRC Press 2011
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a GPU Pro2  |b advanced rendering techniques  |c edited by Wolfgang Engel 
246 3 1 |a GPU Pro 2 
260 |a Natick, Mass.  |b AK Peters/CRC Press  |c 2011 
300 |a xvii, 480 pages  |b illustrations 
505 0 |a 1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor 
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653 |a Graphics processing units / Programming 
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653 |a Infographie 
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520 |a "This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU"--