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"video gaming" » "video reading", "video games", "video coding"

1
by Alvarez Igarzábal, Federico
Published 2019
Transcript
...Video games are temporal artifacts: They change with time as players interact with them...

2
by Blom, Joleen
Published 2023
Amsterdam University Press
Subjects: ...Video game characters...

3
Published 2019
Amherst College Press
... Costello, focuses on the connections between video games and architectural design. Each of the essays...

4
Published 2022
Amherst College Press
Subjects: ...Art / Video Game Art...

5
Published 2022
Amherst College Press
...Video game art reader...

6
Published 2017
Amherst College Press
...The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening...

7
by Hillmayer, Moritz
Published 2022
transcript Verlag
Subjects: ...Video games...

8
by Hera, Teresa de la
Published 2019
Amsterdam University Press
Subjects: ...Video games...

9
by Kocurek, Carly A., Payne, Matthew Thomas
Published 2024
Amherst College Press
Subjects: ...Video games / Design...

10
by Magnuson, Jordan
Published 2023
Amherst College Press, Project MUSE
Subjects: ...Video games...

11
by Dor, Simon
Published 2024
University of Michigan Press
Subjects: ...Video games...

12
by Sihvonen, Tanja
Published 2011
Amsterdam University Press
Subjects: ...Video games / Programming...

13
by Ruggill, Judd Ethan
Published 2015
University of Michigan Press
Subjects: ...Tempest (Video game)...

14
by de Wildt, Lars
Published 2023
Amsterdam University Press
Subjects: ...Video games / Religious aspects / Christianity...

15
by Bulut, Ergin
Published 2020
ILR Press, an imprint of Cornell University Press

16
by Farca, Gerald
Published 2018
Transcipt Verlag
Table of Contents: ... Dystopia's Plot Framework and the Video Game Dystopia; 3 Warning, Effectiveness, and Targets of the Video...

17
Published 2020
Transcript-Verlag
Subjects: ...Video games...

18
by Wolf, Mark J. P.
Published 2011
University of Michigan Press
Subjects: ...Adventure video games...

19
by Ascher, Franziska
Published 2021
Transcript
Subjects: ...Video games...

20
Published 2024
Amherst College Press
... distribution channels that support so-called "traditional" video games. Instead, these games are supported by a...