Playing dystopia nightmarish worlds in video games and the player's aesthetic response

Video games today permeate our everyday existence. They immerse players in fascinating game-worlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to thei...

Full description

Bibliographic Details
Main Author: Farca, Gerald
Format: eBook
Language:English
Published: Bielefeld Transcipt Verlag 2018, 2018
Series:Studies of Digital Media Culture
Subjects:
Online Access:
Collection: JSTOR Open Access Books - Collection details see MPG.ReNa
Description
Summary:Video games today permeate our everyday existence. They immerse players in fascinating game-worlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish game-worlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games
Item Description:5.1.1 Between Estranged Order and Creative Disorder: On the Notion of Precarious Play
Physical Description:435 pages
ISBN:3839445973