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1
by Ruffino, Paolo
Published 2018
Goldsmiths Press
Subjects: ...video game collectibles...

2
by Bulut, Ergin
Published 2020
Cornell University Press
...A Precarious Game is an ethnographic examination of video game production. The developers...

3
by Edery, David
Published 2010
FTPress Delivers
Subjects: ...Video games / Design / fast...

4
by Ramsay, Morgan
Published 2012
Apress
Subjects: ...Video games industry / fast...

5
by Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Table of Contents: ...Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI...

6
by Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects: ...Video games / Economic aspects / http://id.loc.gov/authorities/subjects/sh2024000025...

7
by François Rouet
Département des études, de la prospective et des statistiques
Subjects: ...computer games...

8
by Radoff, Jon
Published 2011
Wiley Pub.
Table of Contents: ...How to play this book -- Games have changed the business playfield -- Developing social media games...

9
by Edery, David
Published 2010
FTPress Delivers
Table of Contents: ...Cover -- The Motivations of User Innovators -- What Game Companies Know About User Communities...

10
by Rettig, Pascal K.
Published 2012
WIley Pub. Inc.
Table of Contents: ... Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3...

11
by Edery, David
Published 2010
Pearson Education Pub. as FTPress Delivers
Subjects: ...Video games industry / fast...

12
by Bradley, Sean V.
Published 2015
Wiley
Table of Contents: ...Chapter 5: Video and Video SEOHow to Properly Create a Video SEO Campaign; Pattern and Voice...

13
by Ulin, Jeff
Published 2010
Focal Press
Table of Contents: ... : a new paradigm -- Ancillary revenues : merchandising, video games, hotels, transactional video...

14
by Ulin, Jeff
Published 2013
Focal Press
Table of Contents: ... -- 8. Ancillary Revenues: Merchandising, Video Games, Hotels, Pay-Per-View and Transactional VOD Roots...

15
by Chen, John
Published 2021
Wiley
Table of Contents: ..., games, and activities for communication, morale, and trust. Openers -- Activities for communication...

16
by Heisterberg, Rodney J.
Published 2014
John Wiley & Sons, Inc.
Table of Contents: ...Creating Business Agility: How Convergence of Cloud, Social, Mobile, Video, and Big Data Enables...

17
by Duggan, Kris
Published 2013
John Wiley & Sons, Inc.
Subjects: ...Video games / Social aspects...

18
Published 2023
Packt Publishing
Subjects: ...Vidéo en continu...

19
by Clark, Ruth Colvin
Published 2024
John Wiley & Sons, Inc.
Table of Contents: ... Collaborative Learning -- e-Learning to Build Thinking Skills -- Designing Effective Instructional Video...

20
by Zack, Devora
Published 2015
O'Reilly
... could be further from the truth. In this video workshop, Devora Zack proves that real networking means...