Future Gaming Creative Interventions in Video Game Culture

This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions - and this book is about them. It is about the ways in w...

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Bibliographic Details
Main Author: Ruffino, Paolo
Format: eBook
Language:English
Published: Goldsmiths Press 2018
Series:Future Media
Subjects:
Ai
Online Access:
Collection: Directory of Open Access Books - Collection details see MPG.ReNa
Description
Summary:This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions - and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.
Item Description:Creative Commons (cc), https://creativecommons.org/licenses/by-nc-nd/4.0/
Physical Description:1 electronic resource (154 p.)
ISBN:9781906897550