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dewey-ones:"006 - Special computer methods"
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1
GPU gems : programming techniques, tips, and tricks for real-time graphics
by
Fernando, Randima
Published 2004
Addison-Wesley
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
T385
Read Now
2
The Essential Guide to Game Audio : the Theory and Practice of Sound for Games
by
Horowitz, Steve
Published 2014
Focal Press, Taylor & Francis Group
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672 H678 2014
Read Now
3
PSP hacks
by
Sample, C. K.
Published 2006
O'Reilly
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
4
Flash MX 2004 games : art to ActionScript
by
Lever, Nik
Published 2004
Focal Press
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.575
Read Now
5
Unity 3D game development by example : beginner's guide
by
Creighton, Ryan Henson
Published 2010
Packt Pub.
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
T385
Read Now
6
Mastering Unreal Engine 4.X : take your game development skills to the next level with one of the best engines on the market
by
Moniem, Muhammad A.
Published 2016
Packt Publishing
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
7
HLSL and pixel shaders for XAML developers
by
Ritscher, Walt
Published 2012
O'Reilly
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
T385
Read Now
8
Audio programming for interactive games
by
Wilde, Martin D.
Published 2004
Focal Press
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
MT723
Read Now
9
Enhancing virtual reality experiences with Unity 2022 : use Unity's latest features to level up your skills for VR games, apps, and other projects
by
Christian, Steven
Published 2023
Packt Publishing Ltd.
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.V54
Read Now
10
XR Development with Unity : A Beginner's Guide to Creating Virtual, Augmented, and Mixed Reality Experiences Using Unity
by
Braun, Anna
,
Rizzo, Raffael
Published 2023
Packt Publishing, Limited
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.V54
Read Now
11
HTML5 game development by example : make the most of HTML5 techniques to create exciting games from scratch
by
Makzan
Published 2015
Packt Publishing
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
12
AR and VR Using the WebXR API : Learn to Create Immersive Content with WebGL, Three.js, and A-Frame
by
Baruah, Rakesh.
Published 2021
Apress
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.I59
Read Now
13
Core HTML5 2D game programming
by
Geary, David M.
Published 2015
Prentice Hall
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.H94
Read Now
14
Introducing HTML5 game development
by
Freeman, Jesse
Published 2012
O'Reilly Media
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
15
3D math primer for graphics and game development
by
Dunn, Fletcher
Published 2011
A K Peters/CRC Press
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
T385
Read Now
16
Core HTML5 canvas : graphics, animation, and game development
by
Geary, David M.
Published 2012
Prentice Hall
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.H94
Read Now
17
Learning XNA 3.0
by
Reed, Aaron
Published 2008
O'Reilly Media
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
18
3D Game Engine Design : a Practical Approach to Real-Time Computer Graphics
by
Eberly, David H.
Published 2006
CRC Press
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
19
Artificial intelligence for games
by
Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
Read Now
20
AI for game developers
by
Bourg, David M.
Published 2004
O'Reilly
Subjects:
“
...
Video
games
/
Programming
/
fast
...
”
Call Number:
QA76.76.C672
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Classification: 006 - Special computer methods
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Classification
006 - Special computer methods
745 - Decorative arts
14
500 - Natural sciences & mathematics
7
302 - Social interaction
6
331 - Labor economics
3
384 - Communications; telecommunication
3
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620 - Engineering & allied operations
2
781 - General principles & musical forms
2
794 - Indoor games of skill
2
153 - Mental processes & intelligence
1
330 - Economics
1
510 - Mathematics
1
741 - Drawing & drawings
1
770 - Photography, photographs & computer art
1
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English
36
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O'Reilly
36
Author
Geary, David M.
2
Lever, Nik
2
Rosenzweig, Gary
2
Van der Spuy, Rex
2
Autodesk, Inc
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Baruah, Rakesh
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1
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1
Elliott, Jason Lee
1
Fernando, Randima
1
Fox, David
1
Freeman, Jesse
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1
Fulton, Steve
1
Funge, John David
1
Hawkes, Rob
1
Horowitz, Steve
1
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1
Looney, Scott R.
1
Makzan
1
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1
Mehta, Prateek
1
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1
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1
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1
Moniem, Muhammad A.
1
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1
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1
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1
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1
Rizzo, Raffael
1
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