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Eberly, David H.
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1
GPGPU programming for games and science
by
Eberly
,
David
H
.
Published 2015
CRC Press
Call Number:
T385
Read Now
2
3D game engine architecture : engineering real-time applications with Wild Magic
by
Eberly
,
David
H
.
Published 2005
Morgan Kaufman Publishers
Call Number:
QA76.76.C672
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3
3D Game Engine Design : a Practical Approach to Real-Time Computer Graphics
by
Eberly
,
David
H
.
Published 2006
CRC Press
Call Number:
QA76.76.C672
Read Now
4
Geometric tools for computer graphics
by
Schneider, Philip J.
Published 2003
Morgan Kaufmann Publishers
Other Authors:
“
...
Eberly
,
David
H
....
”
Call Number:
T385
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