AI for game developers
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text
Main Author: | |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Sebastopol CA
O'Reilly
2004
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Edition: | 1st ed |
Series: | Safari electronic books
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text |
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Item Description: | "Creating intelligent behavior in games"--Cover. - Includes index |
Physical Description: | xv, 373 pages illustrations |
ISBN: | 1491900105 9781449333102 9781491900109 1449333109 |