AI for game developers

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text

Bibliographic Details
Main Author: Bourg, David M.
Other Authors: Seemann, Glenn
Format: eBook
Language:English
Published: Sebastopol CA O'Reilly 2004
Edition:1st ed
Series:Safari electronic books
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text
Item Description:"Creating intelligent behavior in games"--Cover. - Includes index
Physical Description:xv, 373 pages illustrations
ISBN:1491900105
9781449333102
9781491900109
1449333109