|
|
|
|
LEADER |
02194nmm a2200301 u 4500 |
001 |
EB002139964 |
003 |
EBX01000000000000001278091 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
230120 ||| eng |
020 |
|
|
|a 9781786354556
|
050 |
|
4 |
|a HF5415
|
100 |
1 |
|
|a McIntyre, Charles
|e [editor]
|
245 |
0 |
0 |
|a Multi-channel marketing, branding and retail design
|h Elektronische Ressource
|b new challenges and opportunities
|c edited by Charles McIntyre, T.C. Melewar, Charles Dennis
|
260 |
|
|
|a Bingley
|b Emerald Group Publishing Limited
|c 2016
|
300 |
|
|
|a 272 pages
|
505 |
0 |
|
|a Includes bibliographic references and index
|
653 |
|
|
|a Business & Economics / Advertising & Promotion / bisacsh
|
653 |
|
|
|a Branding (Marketing)
|
653 |
|
|
|a Marketing
|
653 |
|
|
|a Sales & marketing / bicssc
|
700 |
1 |
|
|a Melewar, T. C.
|e [editor]
|
700 |
1 |
|
|a Dennis, Charles
|e [editor]
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b EMBAR
|a Emerald Business, Management and Economics eBook Collection Archive
|
856 |
4 |
0 |
|u https://www.emerald.com/insight/publication/doi/10.1108/9781786354556
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 658.8
|
520 |
|
|
|a Recently, many researchers have found that their work crosses the borders of design, branding and marketing. This orientation finds itself in contrast to the generally discipline-delineated world of academic journal publishing where cross-sector studies often find difficulties in acceptance (design-based work in marketing being particularly poorly represented). This unique book focuses upon service design, including retail and multi-channel marketing matters pertinent to the current age where physical contact with consumers has resurfaced as an enduring part of the marketing and branding landscape - complementary to online and virtual worlds. The span of the text goes from what may be regarded as micro-environmental issues of type design and the semiotics of brand meanings towards macro-environmental concerns of city design and ecological threat, all relative to living within any world (and all worlds) that businesses and consumers may co-create or are invited and welcomed to in their own multi-layered experience
|