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02042nma a2200433 u 4500 |
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221110 ||| eng |
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|a 9783837662009
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020 |
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|a 9783732862009
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|a 9783839462003
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100 |
1 |
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|a Beil, Benjamin
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245 |
0 |
0 |
|a Playful Materialities
|h Elektronische Ressource
|b The Stuff That Games Are Made Of
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260 |
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|a Bielefeld
|b transcript Verlag
|c 2022
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300 |
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|a 1 electronic resource (404 p.)
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653 |
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|a Media
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653 |
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|a Computer Games
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653 |
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|a Materiality
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653 |
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|a Games
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653 |
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|a Culture
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653 |
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|a Media studies / bicssc
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653 |
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|a Media Studies
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653 |
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|a Media Aesthetics
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653 |
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|a Play
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653 |
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|a Popular Culture
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653 |
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|a Digital Media
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700 |
1 |
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|a Freyermuth, Gundolf S.
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700 |
1 |
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|a Schmidt, Hanns Christian
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700 |
1 |
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|a Rusch, Raven
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b DOAB
|a Directory of Open Access Books
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490 |
0 |
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|a Bild und Bit. Studien zur digitalen Medienkultur
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500 |
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|a Creative Commons (cc), https://creativecommons.org/licenses/by-sa/4.0/
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028 |
5 |
0 |
|a 10.1515/9783839462003
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856 |
4 |
2 |
|u https://directory.doabooks.org/handle/20.500.12854/92428
|z DOAB: description of the publication
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856 |
4 |
0 |
|u https://library.oapen.org/bitstream/20.500.12657/58420/1/9783839462003.pdf
|7 0
|x Verlag
|3 Volltext
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520 |
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|a Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
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