Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

Full description

Bibliographic Details
Main Author: Beil, Benjamin
Other Authors: Freyermuth, Gundolf S., Schmidt, Hanns Christian
Format: eBook
Language:English
Published: Bielefeld transcript Verlag 2021
Series:Bild und Bit. Studien zur digitalen Medienkultur
Subjects:
Online Access:
Collection: Directory of Open Access Books - Collection details see MPG.ReNa
Description
Summary:Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Item Description:Creative Commons (cc), https://creativecommons.org/licenses/by-sa/4.0/
Physical Description:1 electronic resource (406 p.)
ISBN:9783837654219
9783732854219
9783839454213