Playful Materialities The Stuff That Games Are Made Of

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...

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Bibliographic Details
Main Author: Beil, Benjamin
Other Authors: Freyermuth, Gundolf S., Schmidt, Hanns Christian, Rusch, Raven
Format: eBook
Language:English
Published: Bielefeld transcript Verlag 2022
Series:Bild und Bit. Studien zur digitalen Medienkultur
Subjects:
Online Access:
Collection: Directory of Open Access Books - Collection details see MPG.ReNa
Description
Summary:Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Item Description:Creative Commons (cc), https://creativecommons.org/licenses/by-sa/4.0/
Physical Description:1 electronic resource (404 p.)
ISBN:9783837662009
9783732862009
9783839462003