Story and simulations for serious games tales from the trenches
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relatin...
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Format: | eBook |
Language: | English |
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Burlington, MA
Focal Press
2007
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Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusse |
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Physical Description: | xviii, 246 pages illustrations |
ISBN: | 9781280729072 9786610729074 9780240807881 6610729077 9781136142789 024080788X 1136142789 1136142770 1280729074 0080467202 9781136142772 |