Table of Contents:
  • 1. Geometry manipulation / Wolfgang Engel
  • 2. Rendering / Christopher Oat and Carsten Dachsbacher
  • 3. Image space / Michal Valient
  • 4. Shadows / Wolfgang Engel
  • 5. Game engine design / Wessam Bahnassi
  • 6. GPGPU / Sb̌astien St-Laurent
  • Includes bibliographical references