GPU Pro 4 advanced rendering techniques
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...
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Format: | eBook |
Language: | English |
Published: |
Boca Raton
CRC Press, Taylor & Francis Group
2013
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- 1. Geometry manipulation / Wolfgang Engel
- 2. Rendering / Christopher Oat and Carsten Dachsbacher
- 3. Image space / Michal Valient
- 4. Shadows / Wolfgang Engel
- 5. Game engine design / Wessam Bahnassi
- 6. GPGPU / Sb̌astien St-Laurent
- Includes bibliographical references