GPGPU programming for games and science

"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algo...

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Bibliographic Details
Main Author: Eberly, David H.
Format: eBook
Language:English
Published: Boca Raton, FL CRC Press 2015
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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520 |a "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--