GPGPU programming for games and science
"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algo...
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Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL
CRC Press
2015
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- |
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Physical Description: | xxvii, 433 pages illustrations |
ISBN: | 1322637857 1466595353 9781466595361 9780429168666 1466595361 9781322637853 9781466595354 |