Beginning PBR texturing learn physically based rendering with allegorithmic's substance painter

Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the soft...

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Bibliographic Details
Main Author: Kumar, Abhishek
Format: eBook
Language:English
Published: [United States] Apress 2020
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Chapter 1: What Is Our Goal in This Book?
  • Chapter 2: Graphics in the Game Industry
  • Chapter 3: The Workflow of Texturing
  • Chapter 4: Texturing Games vs Texturing Movies
  • Chapter 5: PBR Texturing vs Traditional Texturing
  • Chapter 6: Substance Suite and Substance Painter
  • Chapter 7: Hardware Specifications for Your Computer
  • Chapter 8: Painter's Graphical User Interface
  • Chapter 9: Viewport Navigation in Painter
  • Chapter 10: Project Setup: Importing a 3D Model into Painter
  • Chapter 11: Baking and the Importance of Mesh Maps
  • Chapter 12: Working with Materials, Layers, and Masks
  • Chapter 13: Working with Procedural Maps
  • Chapter 14: Substance Anchors
  • Chapter 15: Rendering with Iray
  • Chapter 16: Integration with Marmoset, Maya, and Blender
  • Chapter 17: Rendering a Portfolio
  • Chapter 18: Integration with Unreal Engine (UE4)
  • Chapter 19: Tips and Tricks of Substance Painter