Game engine gems 2

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, g...

Full description

Bibliographic Details
Main Author: Lengyel, Eric
Format: eBook
Language:English
Published: Natick, Mass. AK Peters, Ltd. 2011
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net
Physical Description:xvi, 516 pages illustrations (some color)
ISBN:9781322619965
9781466538825
1466538821
1568814372
1322619964
9781439869772
1439869774