Game engine gems 2
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, g...
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Format: | eBook |
Language: | English |
Published: |
Natick, Mass.
AK Peters, Ltd.
2011
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net |
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Physical Description: | xvi, 516 pages illustrations (some color) |
ISBN: | 9781322619965 9781466538825 1466538821 1568814372 1322619964 9781439869772 1439869774 |