Beginning PBR texturing learn physically based rendering with allegorithmic's substance painter

Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the soft...

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Bibliographic Details
Main Author: Kumar, Abhishek
Format: eBook
Language:English
Published: [United States] Apress 2020
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. You will: Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers
Item Description:Includes index
Physical Description:1 online resource
ISBN:9781484258996