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"video gaming" » "video making", "video reading", "video games"

21
by Michaela Anderle
Published 2016
Ledizioni
...In the educational discourse video games are often regarded as a vital risk for young people...

22
by Stemkoski, Lee
Published 2019
Apress
Subjects: ...Video games / Development...

23
by Koyama, Yusuke
Published 2023
Springer Nature Singapore
Table of Contents: ... The Birth of Computer Games:Prehistory of Japanese video game industry -- Chapter 3 Arcade Games (1) From...

24
by Thomas, Christian
Published 2022
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

25
by Blom, Joleen
Published 2023
Amsterdam University Press
Subjects: ...Video game characters...

26
by Brusca, Victor G.
Published 2021
Apress
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

27
by Brusca, Victor G.
Published 2021
Apress
...Start your video game development journey by learning how to build a 2D game engine from scratch...

28
by Cinnamon, Ian
Published 2008
McGraw-Hill
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

29
by Aguilar Rodríguez, Jimena
Published 2022
transcript Verlag
Subjects: ...Video Games...

30
by Blom, Joleen
Published 2023
Amsterdam University Press
... persons from Japanese and Euro-American practices, this book discusses video game characters embedded...

31
Published 2023
Routledge
Table of Contents: ... and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender...

32
Published 2019
Amherst College Press
... Costello, focuses on the connections between video games and architectural design. Each of the essays...

33
by Lynes, Adam
Published 2020
Emerald Publishing
... available to read online. In recent decades the video games industry has grown astronomically, quickly...

34
by Mejías-Climent, Laura
Published 2021
Palgrave Macmillan
Table of Contents: ... and Dubbing in Video Games -- Chapter 3: Game Localization: Stages and Particularities -- Chapter 4: Dubbing...

35
by Anderson, Craig Alan
Published 2007
Oxford University Press
Subjects: ...Video games and children...

36
by Ham, Ethan
Published 2016
Focal Press
Table of Contents: ... -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games...

37
by Ruberg, Bonnie
Published 2019
New York University Press
Subjects: ...Video games...

38
by King, Samuel
Published 2023
CRC Press
Subjects: ...Video game characters / Design...

39
by Funk, Tiffany
Published 2024
Amherst College Press
... distribution channels that support so-called "traditional" video games. Instead, these games are supported by a...

40
Published 2022
Amherst College Press
Subjects: ...Art / Video Game Art...