The intersection of animation, video games, and music making movement sing

"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between...

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Bibliographic Details
Other Authors: Scoggin, Lisa (Editor), Plank, Dana M. (Editor)
Format: eBook
Language:English
Published: New York, NY Routledge 2023
Series:Routledge research in music series
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"--
Physical Description:xviii, 220 pages illustrations
ISBN:1032172231
9781032172231
1000871061
9781000871111
1000871118
9781000871067