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81
by Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents: ... and Game Balance ; 12. Puzzle Design ; 13. Guiding the Player ; 14. The Digital Game Industry -- Part II...

82
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ... -- Understanding shadows -- Summary -- Chapter 6: Creating and Importing 3D Objects for Our Game -- Understanding...

83
by Keith, Clinton
Published 2020
Addison-Wesley Professional
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

84
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...Machine generated contents note: 1. Thinking Like a Designer -- You Are a Game Designer -- Bartok...

85
by Kinsley, Harrison, McGugan, Will
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science and Business Media
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

86
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ... -- Finishing the game -- Troubleshooting...

87
by Gregory, Jason
Published 2018
A K Peters/CRC Press
Subjects: ...Video games / Programming / Computer programs...

88
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...

89
Published 2016
A K Peters/CRC Press
Table of Contents: ...Honoring the code -- John Romero, architect of Doom -- Rebecca Heineman, Archmage -- Tim Cain, game...

90
by Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Table of Contents: ...Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI...

91
by Zdanowicz, Gina, Bambrick, Spencer
Published 2019
Focal Press
Subjects: ...Video games / Sound effects / http://id.loc.gov/authorities/subjects/sh2009006473...

92
by Griffith, Christopher
Published 2011
Focal Press
Table of Contents: ... -- Put the view back in "video game" -- XML and dynamic content -- Four-letter word : M-A-T-H -- Don't...

93
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

94
by Cicanci, Bruno
Published 2023
Packt Publishing, Limited
Table of Contents: ... for game configuration...

95
by Griffith, Christopher
Published 2010
Focal Press
Table of Contents: ...; Chapter 8 Put the Video Back in "Video Game"; Chapter 9 XML and Dynamic Content; Chapter 10 Four Letter...

96
by Keith, Clinton
Published 2010
Addison-Wesley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

97
by O'Donnell, Casey
Published 2014
The MIT Press
Subjects: ...Video games / Authorship...

98
by Baillie-de Byl, Penny
Published 2015
Focal Press
Table of Contents: ...Ch. 1. Mobile game design and development -- ch. 2. Procedural literacy -- ch. 3. Mobile game...

99
by Edery, David
Published 2010
Pearson Education Pub. as FTPress Delivers
Subjects: ...Video games industry / fast...

100
by Krichane, Selim
Published 2018
Georg Editeur
Subjects: ...game studies...