Introduction to game design, prototyping, and development from concept to playable game with Unity and C#
"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's...
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Format: | eBook |
Language: | English |
Published: |
Upper Saddle River, NJ
Addison-Wesley
2018
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Edition: | Second edition |
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | "This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher |
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Physical Description: | 1 volume illustrations |
ISBN: | 9780134659886 |