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161
by Salin, Louis
Published 2022
Apress
Subjects: ...Video games / Programming / fast...

162
by Guerineau, David
Published 2012
Apress
Subjects: ...Video games / Programming / fast...

163
by De Byl, Penny
Published 2022
Packt Publishing
Table of Contents: ... -- Graphics and game engine components -- Let's light it up! -- Updating and drawing the graphics environment...

164
by McManus, Sean
Published 2018
No Starch Press
Table of Contents: ... the Room Name When You Enter the Room -- Are You Fit to Fly? -- 9 UNPACKING YOUR PERSONAL ITEMS -- Adding...

165
by Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents: ... the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos...

166
by Ham, Ethan
Published 2016
Focal Press
Table of Contents: ... -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games...

167
by DaGraça, Micael
Published 2017
Packt Publishing
Table of Contents: ... history of and solutions to game AI -- Enemy AI in video games -- From simple to smart and human-like AI...

168
by Morrison, Michael
Published 2003
Sams Pub.
Subjects: ...Video games / Programming / fast...

169
by Van der Spuy, Rex
Published 2015
Apress
Table of Contents: ... Loading Things; Making a Sprite from an Ordinary HTML Image Object or Canvas; Assigning a Name to a...

170
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Nodes -- Reading Player Input -- Summary -- Chapter 4: Making a 2D Game -- Configuring a 2D Project...

171
by Carless, Simon
Published 2004
O'Reilly
Table of Contents: ...Playing classic games -- Playing portably -- Playing well with others -- Playing with hardware...

172
by Adams, Ernest
Published 2012
New Riders
Subjects: ...Video games / Programming / fast...

173
by Varma, Jayant
Published 2012
Apress
Subjects: ...Video games / Programming / fast...

174
by Davison, Andrew
Published 2005
O'Reilly Media
Subjects: ...Video games / Programming / fast...

175
by Dawes, Adam
Published 2010
Apress
Subjects: ...Video games / Programming / fast...

176
by Burgun, Keith
Published 2015
Focal Press
Subjects: ...Video games / Programming / fast...

177
by Totten, Christopher W.
Published 2012
Wiley
Table of Contents: ...Chapter 1. Basic Game Art Concepts -- Chapter 2. Blender Basics for Game Characters -- Chapter 3...

178
by Shpigor, Ilya
Published 2018
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ...1. Bots Overview -- 2. Clicker Bots -- 3. In-Game Bots -- 4. Out-Game Bots -- 5. Extra Techniques --...

179
by Horton, John
Published 2019
Packt Publishing, Limited.
Table of Contents: ...Beginning C++ game programming: learn to program with C++ by building fun games, Second edition...

180
by Sobkowicz, Mark
Published 2015
Pragmatic Bookshelf
Subjects: ...Video games / Programming / fast...