Killer game programming in Java
Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers...
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Format: | eBook |
Language: | English |
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Sebastopol, CA
O'Reilly Media
2005
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Edition: | 1st ed |
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com) |
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Item Description: | "Java gaming & graphics programming"--Cover. - Includes index |
Physical Description: | xxiv, 969 pages illustrations |
ISBN: | 9780596523640 0596007302 0596523645 9780596552909 0596552904 |