Killer game programming in Java

Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers...

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Bibliographic Details
Main Author: Davison, Andrew
Format: eBook
Language:English
Published: Sebastopol, CA O'Reilly Media 2005
Edition:1st ed
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com)
Item Description:"Java gaming & graphics programming"--Cover. - Includes index
Physical Description:xxiv, 969 pages illustrations
ISBN:9780596523640
0596007302
0596523645
9780596552909
0596552904