Game character creation with Blender and Unity
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a cha...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Hoboken, N.J.
Wiley
2012
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Series: | Sybex serious skills
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | "Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher |
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Item Description: | Includes index |
Physical Description: | xxv, 292 pages illustrations (chiefly color) |
ISBN: | 9781118237717 1118226909 9781118226902 1118237714 1118264576 9781118264577 |