61
by Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects: ...Video games industry / http://id.loc.gov/authorities/subjects/sh2006005259...

62
by Lanham, Micheal
Published 2017
Packt Publishing
Subjects: ...Video games / Sound effects / http://id.loc.gov/authorities/subjects/sh2009006473...

63
by Stevens, Richard, Raybould, Dave
Published 2016
Focal Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

64
by Manning, Jon, Nugent, Tim, Fenwick, Paul, Allan, Alasdair
Published 2016
O'Reilly Media
Subjects: ...Video Games...

65
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Subjects: ...GAMES & ACTIVITIES / Video & Electronic / bisacsh...

66
by Baron, David
Published 2021
Packt Publishing
Subjects: ...Video games / Development...

67
by Ramsay, Morgan
Published 2015
Apress
Subjects: ...Video games...

68
by Semchenko, Anton
Published 2019
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

69
by Fields, Tim
Published 2010
Focal Press
Table of Contents: ...Distributed Game Development -- Introduction -- i. Overview -- ii. Who is this document...

70
by Marx, Christy
Published 2007
Focal Press
Table of Contents: ...ANIMATION/COMICS/GAMES: -- History/Evolution of the art form: Genres and Categories, Where I'm...

71
by Millington, Ian
Published 2019
CRC Press, Taylor & Francis Group
Table of Contents: ...Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI...

72
by Marks, Aaron
Published 2009
Focal Press/Elsevier
Table of Contents: ...An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready...

73
by Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents: ... and Game Balance ; 12. Puzzle Design ; 13. Guiding the Player ; 14. The Digital Game Industry -- Part II...

74
by McAnlis, Colt
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...; Conclusion; Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games; High-Performance Update...

75
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...Machine generated contents note: 1. Thinking Like a Designer -- You Are a Game Designer -- Bartok...

76
by Ericson, Christer
Published 2005
Elsevier
Subjects: ...GAMES / Video & Electronic / bisacsh...

77
by Edery, David
Published 2010
FTPress Delivers
Table of Contents: ...Cover -- The Motivations of User Innovators -- What Game Companies Know About User Communities...

78
by Jin, Dal Yong
Published 2010
MIT Press
Subjects: ...Video games industry / Korea (South) / History...

79
by Kenlon, Seth
Published 2019
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

80
by Horowitz, Steve
Published 2014
Focal Press, Taylor & Francis Group
Table of Contents: ... for games -- On the road -- to NOW!: a brief history of games and game audio -- My non-linear life: audio...