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61
One up : creativity, competition, and the global business of video games
by
Dreunen, Joost van
Published 2024
Tantor Media, Inc.
Subjects:
“
...
Video
games
industry
/ http://id.loc.gov/authorities/subjects/sh2006005259...
”
Call Number:
HD9993.E452
Read Now
62
Game
audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
by
Lanham, Micheal
Published 2017
Packt Publishing
Subjects:
“
...
Video
games
/ Sound effects / http://id.loc.gov/authorities/subjects/sh2009006473...
”
Call Number:
QA76.76.C672
Read Now
63
Game
audio implementation : a practical guide using the unreal engine
by
Stevens, Richard
,
Raybould, Dave
Published 2016
Focal Press
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
TK7881.4
Read Now
64
The Kerbal player's guide : the easiest way to launch a space program
by
Manning, Jon
,
Nugent, Tim
,
Fenwick, Paul
,
Allan, Alasdair
Published 2016
O'Reilly Media
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.K47
Read Now
65
Mastering Unity 2D
game
development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!
by
Godbold, Ashley
,
Jackson, Simon
Published 2016
Packt
Subjects:
“
...
GAMES
& ACTIVITIES /
Video
& Electronic / bisacsh...
”
Call Number:
QA76.76.C672
Read Now
66
Game
Development Patterns with Unity 2021 - Second Edition
by
Baron, David
Published 2021
Packt Publishing
Subjects:
“
...
Video
games
/ Development...
”
Read Now
67
Online
game
pioneers at work : interviews with some of the top online game pioneers of our times
by
Ramsay, Morgan
Published 2015
Apress
Subjects:
“
...
Video
games
...
”
Call Number:
GV1469.15
Read Now
68
Unity
game
development in 4 hours
by
Semchenko, Anton
Published 2019
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
69
Distributed
game
development : harnessing global talent to create winning games
by
Fields, Tim
Published 2010
Focal Press
Table of Contents:
“
...Distributed
Game
Development -- Introduction -- i. Overview -- ii. Who is this document...
”
Call Number:
QA76.76.C672
Read Now
70
Writing for animation, comics &
games
by
Marx, Christy
Published 2007
Focal Press
Table of Contents:
“
...ANIMATION/COMICS/
GAMES
: -- History/Evolution of the art form: Genres and Categories, Where I'm...
”
Call Number:
PN1996
Read Now
71
AI for
games
by
Millington, Ian
Published 2019
CRC Press, Taylor & Francis Group
Table of Contents:
“
...Introduction --
Game
AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI...
”
Call Number:
QA76.76.C672
Read Now
72
The complete guide to
game
audio : for composers, musicians, sound designers, and game developers
by
Marks, Aaron
Published 2009
Focal Press/Elsevier
Table of Contents:
“
...An Introduction to
Game
Audio.- Essential Skill sets and Tools.- Getting organized and ready...
”
Call Number:
TK7881.4
Read Now
73
Introduction to
game
design, prototyping, and development : from concept to playable game with Unity and C#
by
Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents:
“
... and
Game
Balance ; 12. Puzzle Design ; 13. Guiding the Player ; 14. The Digital
Game
Industry
-- Part II...
”
Call Number:
QA76.76.C672
Read Now
74
HTML5
game
development insights
by
McAnlis, Colt
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents:
“
...; Conclusion; Chapter 8: Applying Old-School
Video
Game
Techniques in Modern Web
Games
; High-Performance Update...
”
Call Number:
QA76.76.H94
Read Now
75
Introduction to
game
design, prototyping, and development : from concept to playable game-with Unity and C♯
by
Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents:
“
...Machine generated contents note: 1. Thinking Like a Designer -- You Are a
Game
Designer -- Bartok...
”
Call Number:
QA76.76.C672
Read Now
76
Real-time collision detection
by
Ericson, Christer
Published 2005
Elsevier
Subjects:
“
...
GAMES
/
Video
& Electronic / bisacsh...
”
Call Number:
TR897.7
Read Now
77
Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too!
by
Edery, David
Published 2010
FTPress Delivers
Table of Contents:
“
...Cover -- The Motivations of User Innovators -- What
Game
Companies Know About User Communities...
”
Call Number:
HF5415.5
Read Now
78
Korea's online
gaming
empire
by
Jin, Dal Yong
Published 2010
MIT Press
Subjects:
“
...
Video
games
industry
/ Korea (South) / History...
”
Call Number:
GV1469.17.S63
Read Now
79
Developing
games
on the Raspberry Pi : app programming with Lua and LÖVE
by
Kenlon, Seth
Published 2019
Apress
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
80
The Essential Guide to
Game
Audio : the Theory and Practice of Sound for Games
by
Horowitz, Steve
Published 2014
Focal Press, Taylor & Francis Group
Table of Contents:
“
... for
games
-- On the road -- to NOW!: a brief history of
games
and
game
audio -- My non-linear life: audio...
”
Call Number:
QA76.76.C672 H678 2014
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