AI for games

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition include...

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Bibliographic Details
Main Author: Millington, Ian
Format: eBook
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group 2019
Edition:Third edition
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features * A comprehensive professional tutorial and reference to implement true AI in games * Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented * Revised and updated to cover new techniques and advances in AI * Walks the reader through the entire game AI development process
Physical Description:xx, 1010 pages illustrations
ISBN:9781351053297
9781351053280
1351053299
9781351053273
1351053280
1351053302
9781351053303