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1
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

2
by Nitsche, Michael
Published 2008
MIT Press
Subjects: ...Video games...

3
Published 2024
Palgrave Macmillan
Table of Contents: ...1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview...

4
by Wardyga, Brian J.
Published 2023
CRC Press
Subjects: ...Video games / History...

5
Published 2018
Springer International Publishing
Table of Contents: ... Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual...

6
by Kahne, Joseph
Published 2009
MIT Press
Subjects: ...Video games and teenagers / United States...

7
by Tremblay, Kaitlin
Published 2023
CRC Press
Subjects: ...Video games / fast...

8
by Alvarez Igarzábal, Federico
Published 2019
Transcript
...Video games are temporal artifacts: They change with time as players interact with them...

9
Published 2024
Palgrave Macmillan
Table of Contents: ... University) -- 3. “From Game Addiction to Game Culture: The Panorama of Chinese Video Game Research” (Jing...

10
Published 2005
OECD Publishing
...The computer and video game industry study analyses changing value chains and business models...

11
by Shpigor, Ilya
Published 2018
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

12
by Tringham, Neal
Published 2015
CRC Press
Subjects: ...Video games / fast...

13
by Lebowitz, Josiah
Published 2011
Focal Press
Subjects: ...Video games / Authorship / http://id.loc.gov/authorities/subjects/sh2006004017...

14
by Dillon, Roberto
Published 2016
A K Peters/CRC Press
Subjects: ...Video games / History...

15
by Comm, Zach
Published 2015
Que
Subjects: ...Video games / Evaluation...

16
by Shpigor, Ilya
Published 2018
Apress
...Develop and use bots in video gaming to automate game processes and see possible ways to avoid...

17
Published 2015
MIT Press
Subjects: ...Video games / Cross-cultural studies...

18
by Funk, Tiffany
Published 2018
Amherst College Press
...This volume of VGAR critically analyzes video game art as a means of survival. Though "survival...

19
by Palmquist, Adam, Jedel, Izabella, Goethe, Ole
Published 2024
Springer International Publishing
Table of Contents: ... the Attainability of the Video Game Experience -- Assistive Technologies for Attainable Gaming Experiences -- Design...

20
by Blom, Joleen
Published 2023
Amsterdam University Press
Subjects: ...Video game characters...