Video game spaces image, play, and structure in 3D game worlds
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles
Main Author: | |
---|---|
Format: | eBook |
Language: | English |
Published: |
Cambridge, Mass.
MIT Press
2008
|
Subjects: | |
Online Access: | |
Collection: | MIT Press eBook Archive - Collection details see MPG.ReNa |
Summary: | Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles |
---|---|
Physical Description: | viii, 305 pages illustrations |
ISBN: | 0262255111 9780262255110 |