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1
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

2
Published 2024
Palgrave Macmillan
Table of Contents: ...1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview...

3
by Nitsche, Michael
Published 2008
MIT Press
Subjects: ...Video games...

4
by Wardyga, Brian J.
Published 2023
CRC Press
Subjects: ...Video games / History...

5
Published 2018
Springer International Publishing
Table of Contents: ... Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual...

6
by Shpigor, Ilya
Published 2018
Apress
...Develop and use bots in video gaming to automate game processes and see possible ways to avoid...

7
Published 2005
OECD Publishing
...The computer and video game industry study analyses changing value chains and business models...

8
by Alvarez Igarzábal, Federico
Published 2019
Transcript
...Video games are temporal artifacts: They change with time as players interact with them...

9
Published 2024
Palgrave Macmillan
Table of Contents: ... University) -- 3. “From Game Addiction to Game Culture: The Panorama of Chinese Video Game Research” (Jing...

10
Published 2015
MIT Press
Subjects: ...Video games / Cross-cultural studies...

11
by Kahne, Joseph
Published 2009
MIT Press
Subjects: ...Video games and teenagers / United States...

12
by Funk, Tiffany
Published 2018
Amherst College Press
...This volume of VGAR critically analyzes video game art as a means of survival. Though "survival...

13
by Comm, Zach
Published 2015
Que
Subjects: ...Video games / Evaluation...

14
by Dillon, Roberto
Published 2016
A K Peters/CRC Press
Subjects: ...Video games / History...

15
by Tremblay, Kaitlin
Published 2023
CRC Press
Subjects: ...Video games / fast...

16
by Palmquist, Adam, Jedel, Izabella, Goethe, Ole
Published 2024
Springer International Publishing
Table of Contents: ... the Attainability of the Video Game Experience -- Assistive Technologies for Attainable Gaming Experiences -- Design...

17
by Tringham, Neal
Published 2015
CRC Press
Subjects: ...Video games / fast...

18
by Lebowitz, Josiah
Published 2011
Focal Press
Subjects: ...Video games / Authorship / http://id.loc.gov/authorities/subjects/sh2006004017...

19
by Shpigor, Ilya
Published 2018
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

20
by Michaela Anderle
Published 2016
Ledizioni
...In the educational discourse video games are often regarded as a vital risk for young people...