1
by Kafai, Yasmin B., Fields, Deborah A.
Published 2013
The MIT Press
..."Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel...

2
by Duarte, Fábio, Álvarez, Ricardo
Published 2021
The MIT Press
Subjects: ...Play environments...

3
by Collins, Karen
Published 2013
The MIT Press
..."In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She...

4
by Stokes, Benjamin
Published 2020
The MIT Press
... of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions...

5
by Siyahhan, Sinem, Gee, Elisabeth
Published 2018
The MIT Press
..."How family video game play promotes intergenerational communication, connection, and learning...

6
by Bak, Meredith A.
Published 2020
The MIT Press

7
by Flanagan, Mary
Published 2009
MIT Press

8
by Trammell, Aaron
Published 2023
The MIT Press
Subjects: ...Play / Social aspects...

10
Published 2018
MIT Press
... transgressive game content and transgressive player actions. Video gameplay can include transgressive play...

11
by Fizek, Sonia
Published 2022
The MIT Press
... for other forms of playful aesthetic expression and perception facilitated within the digital realm"--...

12
by Keogh, Brendan
Published 2018
The MIT Press
...An investigation of the embodied engagement between the playing body and the videogame: how player...

13
by Taylor, T. L.
Published 2006
MIT Press
Subjects: ...Role playing / Social aspects...

14
by Flanagan, Mary
Published 2014
The MIT Press
...All games express and embody human values, providing a compelling arena in which we play out...

15
by Kornai, János
Published 2000
MIT Press

16
by Castagnoli, F.
Published 1971
MIT Press
Subjects: ...Ancient world / Orthogonal town planning...

17
by Dezuanni, Michael
Published 2020
The MIT Press
..."The author develops a model of peer pedagogy by examining the popular genre of Let's Play videos...

18
by Nitsche, Michael
Published 2008
MIT Press
..., play space, and social space - and uses them in the analyses of games that range from early classics...

19
Published 2014
The MIT Press
Subjects: ...Play / Social aspects...

20
by Schrank, Brian
Published 2014
The MIT Press
... paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A...