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dewey-ones:"794 - Indoor games of skill"
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1
Modeling and
Animation
Using Blender : Blender 2.80: The Rise of Eevee
by
Guevarra, Ezra Thess Mendoza
Published 2020
Apress
Table of Contents:
“
...
Animate
-- Chapter 6: The Future of Game Engine...
”
Read Now
2
Character Rigging and Advanced
Animation
: Bring Your Character to Life Using Autodesk 3ds Max
by
Raju, Purushothaman
Published 2019
Apress
Table of Contents:
“
...Chapter 1: Beginning
Animation
-- Chapter 2: Refining
Animation
-- Chapter 3: Advanced
Animation
...
”
Read Now
3
Character rigging and advanced
animation
: bring your character to life using Autodesk 3ds Max
by
Raju, Purushothaman
Published 2019
Apress
Table of Contents:
“
...Chapter 1: Beginning
Animation
-- Chapter 2: Refining
Animation
-- Chapter 3: Advanced
Animation
...
”
Call Number:
QA76.76.C672
Read Now
4
Physics for Flash Games,
Animation
, and Simulations
by
Dobre, Adrian
,
Ramtal, Dev
Published 2011
Apress
“
...Physics for Flash Games,
Animation
, and Simulations teaches ActionScript programmers how...
”
Read Now
5
Creative character design for games and
animation
by
Harder, Jenny
Published 2023
CRC/CRC Press, Taylor & Francis Group
Subjects:
“
...
Animated
film industry / fast...
”
Call Number:
GV1469.34.C48
Read Now
6
Physics for JavaScript Games,
Animation
, and Simulations : with HTML5 Canvas
by
Dobre, Adrian
,
Ramtal, Dev
Published 2014
Apress
“
... them that extra edge? Physics for JavaScript Games,
Animation
, and Simulations teaches you how...
”
Read Now
7
Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques
by
Gahan, Andrew
Published 2008
Elsevier/Focal Press
Subjects:
“
...
Animation
par ordinateur...
”
Call Number:
QA76.76.C672
Read Now
8
Real-world Flash game development : how to follow best practices and keep your sanity
by
Griffith, Christopher
Published 2010
Focal Press
Table of Contents:
“
... With Graphics; Chapter 6 Make It Move: ActionScript
Animation
; Chapter 7 Turn It Up to 11: Working With Audio...
”
Call Number:
QA76.76.C672
Read Now
9
Unreal Engine 4 for design visualization : developing stunning interactive visualizations, animations, and renderings
by
Shannon, Tom
Published 2017
Addison-Wesley
“
... visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered
animations
...
”
Call Number:
QA76.76.C672
Read Now
10
Actionscript for multiplayer games and virtual worlds : learn multi-user interaction concepts from the experts
by
Makar, Jobe
Published 2010
New Riders
Subjects:
“
...
Animation
par ordinateur...
”
Call Number:
QA76.76.C672
Read Now
11
Real-world flash game development : how to follow best practices and keep your sanity
by
Griffith, Christopher
Published 2011
Focal Press
Table of Contents:
“
... and working with graphics -- Make it move--ActionScript
animation
-- Turn it up to 11 : working with audio...
”
Call Number:
QA76.76.C672
Read Now
12
AI for games
by
Millington, Ian
Published 2019
CRC Press, Taylor & Francis Group
Subjects:
“
...Computer
animation
/ fast...
”
Call Number:
QA76.76.C672
Read Now
13
Artificial intelligence for games
by
Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Subjects:
“
...
Animation
par ordinateur...
”
Call Number:
QA76.76.C672
Read Now
14
ActionScript 3.0 game programming university
by
Rosenzweig, Gary
Published 2011
Que
Subjects:
“
...
Animation
par ordinateur...
”
Call Number:
QA76.76.C672
Read Now
15
Creating the art of the game
by
Omernick, Matthew
Published 2004
New Riders
Subjects:
“
...Computer
animation
/ fast...
”
Call Number:
QA76.76.C672
Read Now
16
Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x
by
Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents:
“
...; Creating the parallax scrolling layer; Summary; Chapter 6:
Animations
...
”
Call Number:
QA76.76.C672
Read Now
17
Introduction to Game Physics with Box2D.
by
Parberry, Ian
Published 2017
CRC Press
Subjects:
“
...
Animation
par ordinateur...
”
Call Number:
QA76.76.C672
Read Now
18
Game character creation with Blender and Unity
by
Totten, Christopher W.
Published 2012
Wiley
Table of Contents:
“
... -- Chapter 8.
Animating
the Zombie -- Chapter 9. Unity Engine Basics -- Chapter 10. Implementing Your Zombie...
”
Call Number:
QA76.76.C672
Read Now
19
Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity
by
Villanueva, Nova
Published 2022
Apress
Subjects:
“
...
Animation
par ordinateur...
”
Call Number:
QA76.76.C672
Read Now
20
Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting system
by
Sewell, Brenden
Published 2015
Packt Publishing
Table of Contents:
“
...Adding a sprint ability
Animating
a zoom view -- Using a timeline to smooth transitions...
”
Call Number:
QA76.76.C672
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Classification: 794 - Indoor games of skill
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794 - Indoor games of skill
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