Search alternatives:
video game » video games

1
by Moss, Richard
Published 2023
Tantor Media, Inc.
Subjects: ...Video games / History...

2
by Luton, Will
Published 2013
New Riders
Subjects: ...Video games / Marketing...

3
by Clark, Oscar
Published 2014
Focal Press
Subjects: ...Video games / Marketing / fast...

4
by Imms, Jason
Published 2017
O'Reilly
Subjects: ...Video games / Marketing / fast / (OCoLC)fst01166435...

5
by Dreskin, Joel
Published 2016
CRC Press
Subjects: ...Video games industry...

6
by Edery, David
Published 2009
FT Press
Subjects: ...Video games industry / fast / (OCoLC)fst01740868...

7
by Zichermann, Gabe
Published 2013
McGraw-Hill Education
Subjects: ...Video games / Psychological aspects...

8
by Stringfield, Jonathan
Published 2022
Ascent Audio
Subjects: ...Video games industry / fast...

9
by Stringfield, Jonathan
Published 2022
John Wiley & Sons, Inc.
Subjects: ...Video games industry / fast...

10
Published 2022
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

11
by Duggan, Kris
Published 2013
John Wiley & Sons, Inc.
Subjects: ...Video games / Social aspects...

12
by Radoff, Jon
Published 2011
Wiley Pub.
Subjects: ...Video games / Economic aspects...

13
by Ulin, Jeff
Published 2010
Focal Press
Table of Contents: ... : a new paradigm -- Ancillary revenues : merchandising, video games, hotels, transactional video...

14
by Landy, Gene K.
Published 2008
Syngress/Elsevier
Table of Contents: ... 21 Deals in the Web and Mobile Value Chains -- Chapter 22 Video Games! Developing Games and Doing...

15
by Ulin, Jeff
Published 2013
Focal Press
Table of Contents: ... -- 8. Ancillary Revenues: Merchandising, Video Games, Hotels, Pay-Per-View and Transactional VOD Roots...