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230908 ||| eng |
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|a 1003243533
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|a 9781000879728
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|a 9781000879759
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|a 9781003243533
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|a 1000879755
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050 |
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4 |
|a GV1469.34.C48
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100 |
1 |
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|a Harder, Jenny
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245 |
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|a Creative character design for games and animation
|c Jenny Harder
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260 |
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|a Boca Raton, FL
|b CRC/CRC Press, Taylor & Francis Group
|c 2023
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300 |
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|a 1 online resource
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505 |
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|a Cover -- Half Title -- Endorsements -- Title Page -- Copyright Page -- Dedication -- Contents -- About the Author -- 1. Designing with Purpose -- 2. Working with Clients and Briefs -- 3. Creative Thinking and Brainstorming Methods -- 4. Creating a Personality -- 5. Diversity and Stereotypes -- 6. Mood Boards and References -- 7. Style -- 8. Creating a Character Design Package -- 9. The Render Process -- 10. Tips and Tricks -- 11. Industry Advice and Last Words -- Index
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505 |
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|a Includes bibliographical references and index
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653 |
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|a Video game characters / Design
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653 |
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|a Animated film industry / fast
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653 |
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|a Animated film industry / http://id.loc.gov/authorities/subjects/sh2015001771
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653 |
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|a Video games industry / fast
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653 |
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|a Caricatures and cartoons / Design
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653 |
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|a Video games industry / http://id.loc.gov/authorities/subjects/sh2006005259
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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015 |
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|a GBC371256
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776 |
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|z 9781032152998
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776 |
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|z 9781000879728
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776 |
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|z 9781003243533
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776 |
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|z 9781000879759
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776 |
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|z 9781032152967
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781000879759/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 794.8
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082 |
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|a 745.4
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520 |
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|a "This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation."--
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