Game Theory for Networks 11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings

T his book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022. The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections...

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Bibliographic Details
Other Authors: Fang, Fang (Editor), Shu, Fu (Editor)
Format: eBook
Language:English
Published: Cham Springer Nature Switzerland 2022, 2022
Edition:1st ed. 2022
Series:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Providing slowdown information to improve selfish routing
  • Budgeted Adversarial Network Resource Utilization Games
  • Wireless Networks
  • Block-chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation
  • Multi-service communication isolation of underground pipe gallery based on WiFi6
  • MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS
  • The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System
  • A Sophisticated Anti-Jamming Strategy for a Joint Radar and Communication System
  • Internet of Things
  • Power data credible decision-making mechanism based on federated learning and blockchain
  • A Service Protection Mechanism of Deterministic Networking Based on Segment Routing
  • Cloud-edge collaboration based power IoT scene perception mechanism
  • Task allocation mechanism of power Internet of things based on edge routing optimization
  • Voluntary Data Preservation Mechanism in Base Station-less Sensor Networks
  • Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network
  • An Intent-based Routing Scheme in Satellite IoT
  • Game Theory
  • Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game
  • Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-Efficient Design via Matching Game
  • Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks
  • Energy-Efficient Multi-Cell NOMA Design via Coalition Formation Game
  • The vaccination Game in SIS networks with multipopulations
  • A Stochastic Bandwidth Scanning Game
  • Port Capacity Leasing Games at Internet Exchange Points
  • A Phase Transition in Large Network Games
  • Dynamic Pricing for Tenants in an Automated Slicing Marketplace
  • Service Function Chain Placement in Cloud Data Center Networks: a Cooperative Multi-Agent Reinforcement Learning Approach
  • The Art of Concession in General Lotto Games