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230201 ||| eng |
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|a 9783031231414
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100 |
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|a Fang, Fang
|e [editor]
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245 |
0 |
0 |
|a Game Theory for Networks
|h Elektronische Ressource
|b 11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings
|c edited by Fang Fang, Fu Shu
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250 |
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|a 1st ed. 2022
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260 |
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|a Cham
|b Springer Nature Switzerland
|c 2022, 2022
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300 |
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|a XI, 368 p. 134 illus., 96 illus. in color
|b online resource
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505 |
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|a Providing slowdown information to improve selfish routing -- Budgeted Adversarial Network Resource Utilization Games
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|a Wireless Networks -- Block-chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation -- Multi-service communication isolation of underground pipe gallery based on WiFi6 -- MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS -- The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System -- A Sophisticated Anti-Jamming Strategy for a Joint Radar and Communication System -- Internet of Things -- Power data credible decision-making mechanism based on federated learning and blockchain -- A Service Protection Mechanism of Deterministic Networking Based on Segment Routing -- Cloud-edge collaboration based power IoT scene perception mechanism -- Task allocation mechanism of power Internet of things based on edge routing optimization -- Voluntary Data Preservation Mechanism in Base Station-less Sensor Networks --
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505 |
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|a Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network -- An Intent-based Routing Scheme in Satellite IoT -- Game Theory -- Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game -- Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-Efficient Design via Matching Game -- Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks -- Energy-Efficient Multi-Cell NOMA Design via Coalition Formation Game -- The vaccination Game in SIS networks with multipopulations -- A Stochastic Bandwidth Scanning Game -- Port Capacity Leasing Games at Internet Exchange Points -- A Phase Transition in Large Network Games -- Dynamic Pricing for Tenants in an Automated Slicing Marketplace -- Service Function Chain Placement in Cloud Data Center Networks: a Cooperative Multi-Agent Reinforcement Learning Approach -- The Art of Concession in General Lotto Games --
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653 |
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|a Computer Communication Networks
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653 |
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|a Mathematics of Computing
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653 |
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|a Computer science / Mathematics
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653 |
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|a Artificial Intelligence
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653 |
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|a Data Structures and Information Theory
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653 |
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|a Computer networks
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653 |
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|a Computer Engineering and Networks
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653 |
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|a Information theory
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653 |
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|a Artificial intelligence
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653 |
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|a Data structures (Computer science)
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653 |
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|a Computer engineering
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653 |
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|a Special Purpose and Application-Based Systems
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653 |
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|a Computers, Special purpose
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700 |
1 |
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|a Shu, Fu
|e [editor]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b Springer
|a Springer eBooks 2005-
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490 |
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|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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028 |
5 |
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|a 10.1007/978-3-031-23141-4
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856 |
4 |
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|u https://doi.org/10.1007/978-3-031-23141-4?nosfx=y
|x Verlag
|3 Volltext
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|a 004.6
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|a T his book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022. The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory
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