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|a 9783839443040
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|a /dx.doi.org/10.14361/9783839443040
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|a Suter, Beat
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|a Games and Rules
|h Elektronische Ressource
|b Game Mechanics for the »Magic Circle«
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260 |
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|a Bielefeld, Germany
|b transcript Verlag
|c 2019
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653 |
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|a Media
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653 |
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|a Computer Games
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653 |
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|a Video Games
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653 |
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|a Game Mechanics
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653 |
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|a Media & Communications
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653 |
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|a Narratology
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653 |
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|a Games
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653 |
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|a Ergodic Systems
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653 |
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|a Media Studies
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653 |
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|a Motivation
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653 |
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|a Game Design
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653 |
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|a Aporia and Epiphany
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653 |
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|a Game Studies
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653 |
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|a Media Aesthetics
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653 |
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|a Ludology
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653 |
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|a Media studies
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653 |
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|a Media Art
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700 |
1 |
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|a Kocher, Mela
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|a Bauer, René
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|a Suter, Beat
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|a eng
|2 ISO 639-2
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|b OAPEN
|a OAPEN
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|a Edition Medienwissenschaft
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|a Creative Commons (cc), https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
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|a http://dx.doi.org/10.14361/9783839443040
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|u http://library.oapen.org/handle/20.500.12657/25374
|z OAPEN Library: description of the publication
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|u https://library.oapen.org/bitstream/id/df0517f6-b826-4b5c-8772-fdfe6e551b5d/1004722.pdf
|x Verlag
|3 Volltext
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|a 380
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|a 700
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|a Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.
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