3D Mesh Processing and Character Animation With Examples Using OpenGL, OpenMesh and Assimp

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse ki...

Full description

Bibliographic Details
Main Author: Mukundan, Ramakrishnan
Format: eBook
Language:English
Published: Cham Springer International Publishing 2022, 2022
Edition:1st ed. 2022
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 02400nmm a2200289 u 4500
001 EB002014015
003 EBX01000000000000001176914
005 00000000000000.0
007 cr|||||||||||||||||||||
008 220411 ||| eng
020 |a 9783030813543 
100 1 |a Mukundan, Ramakrishnan 
245 0 0 |a 3D Mesh Processing and Character Animation  |h Elektronische Ressource  |b With Examples Using OpenGL, OpenMesh and Assimp  |c by Ramakrishnan Mukundan 
250 |a 1st ed. 2022 
260 |a Cham  |b Springer International Publishing  |c 2022, 2022 
300 |a XII, 201 p. 188 illus., 162 illus. in color  |b online resource 
505 0 |a 1 Introduction -- 2 Mesh Processing Basic -- 3 Mesh Processing Algorithms -- 4 The Geometry Shader -- 5 Mesh Tessellation -- 6 Quaternions -- 7 Character Animation -- 8 Kinematics. 
653 |a Computer graphics 
653 |a Computer Graphics 
653 |a Computer simulation 
653 |a Computer Modelling 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
028 5 0 |a 10.1007/978-3-030-81354-3 
856 4 0 |u https://doi.org/10.1007/978-3-030-81354-3?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 006.6 
520 |a 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering