Unity Networking Fundamentals Creating Multiplayer Games with Unity
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP,...
Main Authors: | , |
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Format: | eBook |
Language: | English |
Published: |
Berkeley, CA
Apress
2022, 2022
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Edition: | 1st ed. 2022 |
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Chapter 1: Networking Concepts
- Chapter 2: Serialization
- Chapter 3: Restful APIs
- Chapter 4: TCP Connections
- Chapter 5: Networking Issues
- Chapter 6: Develop Maze Shooter
- Chapter 7:LAN Networking
- Chapter 8: Servers