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220201 ||| eng |
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|a 9781484273586
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100 |
1 |
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|a Kelly, Sloan
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245 |
0 |
0 |
|a Unity Networking Fundamentals
|h Elektronische Ressource
|b Creating Multiplayer Games with Unity
|c by Sloan Kelly, Khagendra Kumar
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250 |
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|a 1st ed. 2022
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260 |
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|a Berkeley, CA
|b Apress
|c 2022, 2022
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300 |
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|a XVI, 266 p. 83 illus
|b online resource
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505 |
0 |
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|a Chapter 1: Networking Concepts -- Chapter 2: Serialization -- Chapter 3: Restful APIs -- Chapter 4: TCP Connections -- Chapter 5: Networking Issues -- Chapter 6: Develop Maze Shooter -- Chapter 7:LAN Networking -- Chapter 8: Servers
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653 |
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|a Computer games / Programming
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653 |
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|a Game Development
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700 |
1 |
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|a Kumar, Khagendra
|e [author]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b Springer
|a Springer eBooks 2005-
|
028 |
5 |
0 |
|a 10.1007/978-1-4842-7358-6
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856 |
4 |
0 |
|u https://doi.org/10.1007/978-1-4842-7358-6?nosfx=y
|x Verlag
|3 Volltext
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082 |
0 |
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|a 794,815
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520 |
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|a Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact
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