3D game engine architecture engineering real-time applications with Wild Magic
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the softw...
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Format: | eBook |
Language: | English |
Published: |
Amsterdam
Morgan Kaufman Publishers
2005
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Series: | Morgan Kaufmann series in interactive 3D technology
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Ch. 1. Introduction
- Ch. 2. Core systems
- Ch. 3. Scene graphs and renderers
- Ch. 4. Advanced scene graph topics
- Ch. 5. Advanced rendering topics
- Ch. 6. Collision detection
- Ch. 7. Physics
- Ch. 8. Applications
- App. Coding conventions