3D game engine architecture engineering real-time applications with Wild Magic

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the softw...

Full description

Bibliographic Details
Main Author: Eberly, David H.
Format: eBook
Language:English
Published: Amsterdam Morgan Kaufman Publishers 2005
Series:Morgan Kaufmann series in interactive 3D technology
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Includes bibliographical references and index
  • Ch. 1. Introduction
  • Ch. 2. Core systems
  • Ch. 3. Scene graphs and renderers
  • Ch. 4. Advanced scene graph topics
  • Ch. 5. Advanced rendering topics
  • Ch. 6. Collision detection
  • Ch. 7. Physics
  • Ch. 8. Applications
  • App. Coding conventions