Zune game development using XNA 3.0

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller sc...

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Bibliographic Details
Main Author: Waters, Dan
Other Authors: DeSeranno, Shane
Format: eBook
Language:English
Published: Berkeley, Calf. Apress 2009
Series:Expert's voice in XNA
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a Zune game development using XNA 3.0  |c Dan Waters ; [technical reviewer, Shane DeSeranno] 
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300 |a xxv, 405 pages  |b illustrations 
505 0 |a Preliminary; Getting Started; Introduction to XNA Game Studio 3.0; Game Content; Developing for the Zune; XNA Fundamental Game Programming Concepts; Advanced Techniques; Final Exercise: Multiplayer Crazy Eights; Back matter 
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520 |a XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on t